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Since everyone and their grandmother are making size fetish video games in RPG Maker, here's one. I present to you: 'A Game Where You Play As a Giant Girl'. Not that there haven't been games of that nature before, but meh. As stated in the image above, it's more of an experiment or way to occupy myself than something really huge, so I'd avoid heightened expectations. (But I DO hope you have fun with it, it was fun to make!) Compared to other mini-games of its nature, I tried to emphasize replayability and ease-of-learning over story, characters, or arousal - something closer to The Diminutive Experience or The Big Foot Will Crush You than President Matsudo's Ambition or Legend of Rymas. (Or is that just an excuse for being lazy and excluding story/scenes?) This game needs the RPG Maker VX Ace Run-Time Package for some sprites/sounds. If you already have it, this download will be much faster: If you don't have it, either install the VX Ace RTP at or use this slower download: This game features: -Thanks to Kaimonkey, randomly-generated stages that're almost identical to each other - for potential MINUTES of fun!
-A real-time action system, thanks to Falcao! -64 lines of dialogue (monologue?) each for examining buildings, rubble, and killing civilians! -Around 13 different ending lines that are mixed/matched depending on your performance, and don't really differ from each other!
-A secret unlockable character (with no dialogue - shh, don't tell anyone)! -Four kinds of obstacles! -Two kinds of items! -One kind of attack! -Options to turn blood and dialogue off, or change the map size! You make a compelling argument!
There's only one real hidden part. If you clear a whole playthrough of levels by only extinguishing fires, and avoid hurting any people or breaking buildings, you unlock two new playable characters: Shrink High's Madame Vice-Director and her friend, Erika.
These two don't have randomized lines for looking into buildings - and can't be used at the same time as the normal Maid player character. While controlling one, the other will follow. You can command the other to make her attack nearby enemies and buildings with very (VERY) basic AI. While controlling them, the normal music will be replaced with If you stretch the definition of 'Easter Egg' out much further, to encompass tiny pieces of text: -Observing a building after it's broken will give you a different randomized text, and possibly a different item. -Aside from the normal health-refilling item, you can also (rarely) pick up a small person by observing a building. This dude is Kaduki's Actor57, who you may recognize from the game Issunboshi's Tale. -Two of the text boxes when looking into buildings contain cameos from Actor57 and V-D.
Download mp3 song neend na aaye tere bina. -There are 64 lines for looking into an unbroken building. There are 65 lines for looking into a broken one. They still have a 1 in 64 chance of showing up, but one comment where the main character mentions the number of buildings she's destroyed will be different if it comes up when you've only destroyed one: 'The first building I crushed.
Oh gosh, what have I done? M-maybe if I just walk away.' -There are 64 random lines when civilians get squashed -Chijinda's end commentary will change for the following conditions: --You don't kill anyone --You don't squash anybody, but you eat the rare Small Person item --You only kill civilians --You only kill cars --You only kill tanks --You only kill tanks and soldiers --You only kill buildings --You made 2-10 assorted kills (which counts all the above together, including the swallowed person) --You made 10-25 kills --You made 25-50 kills --You made 50-100 kills --You made 100-200 kills --You make over 200 kills.