WotLK Talent Calculator. Select your class to use your preferred WotLK talent calculator. At the bottom of the talent calculator you choose is an optional.
Such great memories:P EDIT: Some notable epic things about the talent tree: 1. DRUID: Final talent in resto was innervate 2. DRUID: The balance tree includes talents which increase weapon damage 3. SHAMAN: The enhancement tree was designed for tanking 4. HUNTER: Survival was a melee spec 5.
PALADIN: Ret final talent is BoK 6. PALADIN: Final talent was a CC which didnt work in any of the raids since none of the raids were against humans 7. MAGE: The arcane tree was for PVP while Frost was for PVE 8. PRIEST: Disc trees final point was a buff (spirit [now removed]) 9. PRIEST: Holy tree final point was holy nova. Lol and much more, but those are some fun ones for now:P. Daring wouldn't be the word.
Stupid is more like it. Most bosses in MC and BWL were immune to fire damage which is why frost was the raid spec back then. How to crack unifi wifi password.
Fire only became viable in AQ & Naxx.So true. Hell the leveling game actually lead you into highly fire resistant areas anyways. Mid-40's you could be looking at searing gorge as you make your way into burning steppes between your black rock depths runs (dungeon with a number of fire elementals/giants/salamander.
AFAIK frost was the only mage specc untill naxx. The only thing I have to say on the matter, is that it's wasted time (imo), that Blizzard is fixing something that isn't really -broken. And then using arguements like 'people are just googling what to specc anyway', becuase people that need to google it are still gonna google what the best builds are when the new ones come out. I'd rather have the put some effort into other areas. The homogenization of classes and gear have gone a bit too far.
And I guess they just don't put much time into making unique gear and spells simply because they're spending time on things like this. And by unique gear I don't mean looks, I mean things like how trinkets used to be in Vanilla. They had all sorts of effects on them like creating poisonclouds or shooting cannonballs. Stats would be assigned manually for every single item.
Swing timers for weapons didn't follow a simple formula of being 1 or 2 handed like they do now but was decided on the spot. Might aswell play Diablo 1 with only 3 classes. Even dungeons lack in design compared to the old ones from Vanilla and TBC. Black Temple is beautiful if you spend a moment to observe it. Dragonsoul was the worst one yet(not counting reused things like Naxx and ZG), 7/8 fights used existing worldmodels, and yet.
There's few bosses and an incomplete loot table.
Doom wrote:Sadly it seems that there's no calculator for pre-1.12 talents. Only using internet time machine on wowprovider.com allows for a few glimpses on those. Why do you need them? The game uses 1.12 client so these are accurate, however the data on the item and content is pre-1.12 Curiosity/Information. They'd be helpful to understand why the 31 talent point in protection prior to shield slam was useless, and therefore tanks used to get 11 points till last stand, and then put the rest in fury to get Deathwish for fear immunity vs Magmadar. Or why the dmg of 1 handers was seemingly very poor compared to 2handers prior to 1.7 or 1.8, and that's why warrior dps relied on 2handers. Or how balanced worked prior to moonkin form.
I used to check them time after time when I played WoW before this server (c.a 2011 or before). Doom wrote:Sadly it seems that there's no calculator for pre-1.12 talents. Only using internet time machine on wowprovider.com allows for a few glimpses on those.
Why do you need them? The game uses 1.12 client so these are accurate, however the data on the item and content is pre-1.12 Curiosity/Information. They'd be helpful to understand why the 31 talent point in protection prior to shield slam was useless, and therefore tanks used to get 11 points till last stand, and then put the rest in fury to get Deathwish for fear immunity vs Magmadar. Or why the dmg of 1 handers was seemingly very poor compared to 2handers prior to 1.7 or 1.8, and that's why warrior dps relied on 2handers.
Or how balanced worked prior to moonkin form. I used to check them time after time when I played WoW before this server (c.a 2011 or before). Ah I see, why not do Internet archive then?